The advent of Street Fighter 2, the gold standard of 2D fighting games in the early 1990
After years of stagnation in the arcade game market due to the advent of home consoles, a savior appeared out of nowhere. Street Fighter 2 from Capcom established a new genre of 2D fighting game.
The game’s easy-to-understand 1v1 battles with eight different characters to choose from, and the freedom to use levers to launch your own moves, made the game so popular with gamers at the time that it became a nationwide phenomenon, with restrictions on the number of games played and people waiting to play it.
Street Fighter 2 was the savior of the world and became a social phenomenon, with game centers, department stores, supermarkets, bowling alleys, candy stores, etc. all overflowing with Street Fighter 2 players just like the old Invader boom.
Popular titles of the time
Street Fighter 2
Final Fight
Legend of the Hungry Wolf
Metal Slug
Late 1990s 3D Fighting Games and the Emergence of Pri-Cra
出典 : ©2019 Sony Interactive Entertainment Inc. : PlayStationオフィシャルサイト – PlayStation
As the 2D fighting game craze began to fade, 3D fighting games appeared as if the timing was right.
In the mid-1990s, the Print Club, which allowed users to create stickers with their photos taken, was introduced, and the advent of the print club attracted many female customers to game centers.
At this time, polygonal 3D graphics with depth became the mainstream of games, and not only fighting games, but also 3D shooting and racing games that could be played intuitively and realistically were popular.
However, with the evolution of arcade games, home video game consoles were also moving to the next generation of consoles, and the accuracy of arcade porting had improved dramatically, so users were still divided.
Popular titles of the time
Virtua Fighter
Virtuaeron
Print club
2000s Sound Game Boom
出典 : wikipedia
In the 2000s, a revolutionary game appeared on the arcade market: the arcade game. Beatmania is a game in which you tap buttons to the rhythm of exhilarating music and rhythm.
Beatmania” had a huge impact not only on the arcade market but also on the entire video game industry, and it was an explosive hit for both arcade and home ported games.
It was followed by “Guitar Freaks”, “Drum Mania”, “Dance Dance Dance Revolution” and many other rhythm and sound games, and the appearance of “Beatmania” greatly expanded the possibilities of games.
The main titles at the time
Beat Mania
Dance Dance Dance Revolution
Dance Maniacs
Gita Dora
Summary
After 2010, both the home and arcade game industries have settled down and entered a period of stability.
Unlike in the past, a wide range of people, young and old, men and women, visit game centers, and the medal corner is especially popular among the elderly.
Arcade games have always been a step ahead of home consoles due to their capabilities, and the software at the back of home consoles is often modeled on arcades (except for RPGs and simulations).
We will continue to keep an eye on arcade games as they evolve further and more interesting games are sure to appear in the future.