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【Fire Emblem】I’ve put all the pieces together! New work “Three Houses” is a big hit overseas as well

Fire Emblem Sword of the Seal

Released in 2002, this game marked a turning point in the FE series.
The reason for this is that The Sword of the Seal was released on the Game Boy Advance (GBA) platform, the first handheld game console.
From then on, the FE series would run on the GBA for a while.

The “Support Conversation System” was introduced, which allowed players to gain support effects by continuing to place certain units next to each other, and a “Conversation” command would appear.
This support effect is strong enough to affect the overall difficulty level, but the game balance itself is good, and the storyline is royal and generally well-received.

While its withdrawal from console games has changed the purchasing demographic drastically, the game’s easy-to-follow balance, much like The Mystery of the Emblem, has made it well received by users who have loved the FE series in the past.

Fire Emblem Sword Sword of raging fire

Released in 2003, this is the second game in the GBA’s FE series.
It’s a prequel set 20 years before the previous game, Sword of the Seal, and while it’s not a direct sequel, it’s very much related to it.

It’s a further improvement on the highly acclaimed Sword of the Seal, which was highly balanced and much easier to play.
The story is not the standard “war between nations” of the series, and while it’s not very heavy, the drama is high enough, and with three protagonists, the volume is ample.
The level of difficulty is exquisite, and even those who aren’t familiar with SLGs can clear the game, but the episode of Hector, one of the main characters, is very satisfying and has received very high praise as a whole.
The careful character descriptions are also a high point.

The transition to the GBA has somewhat overshadowed the FE series during this period, but this game has one of the highest levels of fan satisfaction among all the titles, and is one of the shadowy figures that kept the FE series from being buried.

Fire Emblem Sword holy grail

This was the third GBA title released in 2004.
It was somewhat overshadowed by the release of Aoen no Kiseki (Trails of the Flames), which was announced around the same time as this title, which was the first console release in a long time.

With two protagonists, a world map system, and some of the systems follow in the footsteps of the second game, Gaiden.
It has a reputation for its challenging elements after completing the game and the attention to detail in character portrayal, but because the difficulty level is much lower than in the past series and the volume is inferior to that of its predecessor, “The Sword of Fire”, this game has gotten mixed reviews.
It’s a friendly title for SLG beginners.

The biggest problem is that the graphics and stats are often reused, and the storyline is a bit rough in some areas.
In terms of perfection, this may be the lowest of the three GBA titles, but that doesn’t mean it’s unpopular, as the characters from Fire Emblem Heroes were well received.

Fire Emblem Sword Trajectory of the Blue Flame

Released in 2005 to celebrate the 15th anniversary of the series, it was the first game released on a console in six years since “Thracia 776”.
It has been six years since the release of “Thracia 776”, and it is the first game to be released on a console.
It was released on the Nintendo GameCube.

Since the GameCube was the least popular of all of Nintendo’s major hardware at the time, this title did not achieve outstanding sales, making it one of the more subdued titles in the FE series.
However, it has received extremely high praise and fan satisfaction, and is considered one of the best games of its kind, and the lack of a remake has led to it being priced at a premium in online stores.

The reason for its high popularity lies in the introduction of a new system that showed a new image of FE.
While following the system of the GBA3 titles, the elimination of class change items and the ability to shop at bases has greatly improved the hassle.
Avoidance and sword favoritism, which was said to be an issue for a long time, has also been improved, and the balance has been improved considerably.

Other aspects of the game include the popularity of the charismatic protagonist, Ike, a well-received charismatic protagonist, a combination of friendly design and freedom, and a royal storyline.

Fire Emblem Sword Goddess of Akatsuki

Released in 2007, it was the 10th game in the series and was released for the Wii.
At the time of its release, the Wii was not yet in widespread use, but that was because it was so popular that it was sold out one after another and production could not keep up.
The hardware’s booming popularity and the popularity of its predecessor, Trails of Soufan, helped sales surpass those of its predecessor.

Released amidst the fact that Nintendo’s console had been the mainstay of the gaming industry for quite some time, this game has a rather quirky finish.
It’s a direct sequel that takes place three years after Trails of Soufan, and while the foreshadowing in the story has been recovered, the storyline has become much more restrictive, which reduces the amount of freedom you have to deal with.
The second half of the game and the poor balance of the game (especially in terms of the overpowered redemption units) are problematic.

However, there’s a lot to see, and the use of highs and lows has made the game more strategic, and the battle scenes are quite flashy due to the enhanced presentation.
The story volume is also the biggest ever, and for those who can get into the world of the game, it’s a fulfilling experience.

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