Parashelter
point
A parasherter equipped with a sprinkler in sub, specialized in American fly and special painting. It is a weapon suitable for support that we are good at painting while supporting ally, rather than going beyond defeating enemies on the front line.
The main can guard the opponent’s ink by spreading the umbrella. The durability value of the umbrella is as high as about 300, it is possible to easily prevent the attack of one bomb.
Weak point
Umbrella will be destroyed immediately if you get attacked by a powerful weapon such as a charger or blaster. Especially bad compatibility with blaster, even if you guard from the front you get damaged.
Also, it is only the front that can prevent attacks. It can not respond to shots and overhead attacks. When I am overconfident of the guard by the umbrella, I am scoured and I will be knocked down right away.
Running around
The point is to check the timing of attack and defense while paying attention to the durability value of the umbrella. You will need techniques such as poking a ski while guarding and poking a ski that the enemy tried to loop around.
It is often conscious during play such as range, ink management, durability value of umbrella, and often struggle to get used to it. You can say it is a weapon for professionals accustomed to games.
Supra maneuver collaboration
point
It is a special weapon specialized in kill that takes advantage of the high mobility, specializes in the front line, knocks down opponent.
All the equipment of the main / sub special is specialized in the interpersonal, and it demonstrates the real value by specializing on the opponent.
Since the speed of motion becomes faster after using the slide, it is possible to defeat the opponent quicker than usual.
Weak point
It is a performance specialized for interpersonal, but techniques are necessary to fully demonstrate all the abilities. Speed will be faster after sliding, but the part other than weapon performance such as Aim’s shake must be supplemented with player’s technique.
Running around
sub curling bomb is essential for the Use of Splash Maneuver collabo.
Let’s throw a curling bom towards the opponent and proceed on the straight line at once. If the approach is ballet, you can use the slide and mate the opponent by detaching from the opponent’s aim.
It is a simple turn around approaching after throwing a sub, but it is a valid turn regardless of the range of the opponent’s weapon.
It is important to quickly judge the range and damage of each other to ensure career and withdrawal. In circumstances that can not be avoided with a slide, it is also effective to use a special jet pack as a workaround.
Quad Hopper Black
point
Quad hopper black which demonstrates its real value by taking advantage of high-speed movement by slide. You can slide four times in a row, and the characteristics are clear as the ink shoots even during slide.
Normally there are two aims that are on one slide. It is recommended for those who are confident about Aim because they can aim for powerful attacks by concentrating on one point.
Weak point
Four times continuous slide which is one of the features, the weak point is that the rigidity time after the fourth slide is long. When being aimed at rigid time, it is being defeated without fighting back.
Also, the ink efficiency of the main and sub robot bomb is poor, and it is also a weak point that as soon as slides and robot bombs are heavily used, ink runs out.
Running around
Since it is impossible to do anything aimed at the rigidity time after the slide, it is basically the case that you do not approach the opponent without sliding four times continuously sliding.
Keep approaching by slide for 3 consecutive times, leave the remaining one to avoid or retreat.
The exception is when special gauge is accumulating. Since you can omit rigid time by using specials, let’s approach the opponent with 4 consecutive slides and use specials near your opponent.
Summary
This time we are summarizing the six weapons that are strong in the top class among “Splatoon 2” and suitable for calling the strongest.
You can raise the winning percentage by using each feature, weak point, turn around, and using it. Let not only rely on weapons performance, but also to refine your technique while refining the best.