There are also disadvantages
The disadvantage of No. 1 during activation is that footprints of survivors disappear. Because the footprint disappears, only blood stains and groaning are reliable. It is difficult to find survivors relying on these two.
Even if it is found, it is easy to lose sight if you do not chase after chasing, if you do not take care of it, it will get rid of it and the ability will be in vain. It is recommended that you activate in an open place that you will not lose sight of as much as possible.
The effect changes depending on the attacked survivors
The effect varies depending on the condition of the survivor who attacked during activation. After invocation let’s change the survivor who hits the attack according to the situation.
· Make it in a deep state
· Full Recovery of Capability Gauge
The effect obtained when attacking usual survivors is the above two. It is advantageous that the activation time is prolonged by recovering the ability gauge. Let’s use the extension to try the next attack.
· Timer time decreases
· Ability aborts
The effect obtained when attacking a deep survivor is the above two. While there is a merit that it is possible to shorten the time to crawl, it is disadvantageous that the ability is forcibly ended.
Specific park
The following three are set as unique parks. By raising the level to a certain level, you can use any killer.
“Discord”
Activate when the survivors are repairing the generator together so that you can grasp the location of the generator on the map. Although it is not possible to grasp the location of the survivors, it is possible to chase multiple survivors at once by heading to the generator.
The display time rises with the level and it is displayed for a maximum of 12 seconds. The position indication is more advantageous as time gets longer, so I’d like to use it at the maximum level as much as possible.
“Guts of madness”
Activate when you are carrying survivors. By hitting other survivors, the time it takes for survivors to bear will be interrupted. Time to interrupt due to level increases, up to 4 seconds. In the initial state, the interruption time is 2 seconds and the merit is small, so I want to use it after making it the maximum level.
Even if the attack fails, there is a merit that the rigidity time until the next attack is zero. Since you can attack continuously, let’s try attacking without fear of failure.
“Iron Maiden”
It can be activated at an arbitrary timing, and it is effective against the survivor who comes out from the locker. In order to keep the survivors coming out unprotected and to grasp their position. The time to be unprotected is 12 seconds, the position is grasped 3 seconds and enough time is given.
The purpose of use is limited, but because of its large benefits, the park I want to actively use in lots of survivors hiding in lockers. Even in the initial state, the rate of increase is as high as 30%, and the point is that it is easy to receive benefits.
Summary
It is a distinctive region that can change sex or give new state anomaly “deep”. By using special abilities, we can chase with obstacles, and we have features not found in killers so far.
Let’s grasp the characteristics such as abilities and parks as soon as possible and play for the survivor’s annihilation.